Prototype to learn
Turns ideas into working systems early, then uses testing and feedback to make experiences clearer and more reliable.
Technical Lead · XR / AR / VR
Technical Lead, XR / AR / VR at Nivas AI — Spatial Computing Engineer
An XR engineer with an MS in Extended Reality and a foundation in digital media and design. Nandita builds spatial applications for Apple Vision Pro using Swift and Metal — spanning hand and image tracking, multi-user sessions, sensor integration, immersive training, and hands-on hardware prototyping. She leads the studio's spatial-computing direction, where XR, thoughtful interaction design and emerging technology meet.
Role at Nivas AI
Nandita drives Nivas AI's XR / AR / VR direction — bringing spatial computing into the studio's products and prototyping what immersive AI can become.
Turns ideas into working systems early, then uses testing and feedback to make experiences clearer and more reliable.
Translates between domain experts, engineers and users so decisions stay grounded in real workflows.
Attends to dependencies, state and edge cases — especially when many interactive components respond at once.
Selected work
From immersive medical training to robot perception and educational VR — work built at the intersection of code, design and human needs.
Immersive CPR training on Apple Vision Pro
A working Vision Pro prototype for cardiac-arrest training that assesses a clinician's technique in real time — CPR quality across compression rate, depth, hand placement and hands-off interruption time — with image tracking and SharePlay for shared sessions. Delivered in three months and presented at the 2025 MDIC conference.
Haptics, LiDAR & live sensing
Built a haptic-feedback glove from circuit layout through testing; improved UX and onboarding for LiDAR robot vision on Vision Pro; and integrated live ultrasonic sensing — then demoed to visiting teams and stakeholders.
Teaching K–12 through play
A fully functional VR game prototype that teaches K–12 students about solar energy through an interactive experience for VIVE and Oculus.
Serverless & data tooling
Maintained AWS Lambda functions and CloudFormation infrastructure, and built a Windows Forms utility that transformed raw data strings into readable, multilingual tables.
Experience
Engineering depth paired with a designer's eye — from spatial software and sensing to cloud systems and educational VR.
Nivas AI
Leads the studio's spatial-computing direction — bringing XR, AR and VR capability into Nivas AI's products and prototypes.
Noblis · Immersive Systems Lab
Built a haptic-feedback glove prototype, improved UX and onboarding for LiDAR robot vision on Apple Vision Pro, integrated ultrasonic sensing, and presented lab projects to stakeholders.
MedVR · Code Blue Simulation
Building a clinical training simulation with real-time hand-tracked CPR assessment, image tracking, and SharePlay-enabled multi-user sessions.
SWBC · Rails / Swivel Division
Maintained AWS serverless infrastructure and built a Windows Forms tool to parse raw data into readable, multilingual tables.
UConn · Center for Clean Energy Engineering
Developed a C# and SteamVR educational game for VIVE and Oculus and translated requirements into a functional prototype.
Capabilities
Swift · C# · C++ · visionOS · Metal · SteamVR · Hand Tracking · Image Tracking · SharePlay · Multi-user · VR Game Dev
Python · Java · Rust · JavaScript · Node.js · React · HTML/CSS · SQL · Bevy
LiDAR · Ultrasonic Sensing · Circuit Layout · Electronics Prototyping · Wiring · Soldering · Bench Testing · Haptics
AWS Lambda · CloudFormation · MySQL · Windows Forms · Git · Tableau · QA & Unit Testing
UX/UI Design · Game Design · Adobe Premiere Pro · Adobe Audition · Adobe Creative Suite
Education
Northeastern University
University of Connecticut
Additional training · Data Analytics Certificate, UT Austin (2023) · Coding Bootcamp, General Assembly (2020–2021)
Reach out about Nivas AI's XR work, partnerships or investment.